Abilities represent raw capability, prowess, and effort. (In published Cortex Prime materials, these are called "Attributes." I renamed them for this game because "athletic ability" sounds more like a typical conversation than "athletic attribute." Confusingly, Cortex Prime has a different concept call "Abilities" that are not used in this game.) They rarely offer an insight into a character's experience, training, or external circumstances. Abilities are broad areas of performance, but they can be refined and clarified with (in order of preference) Distinctions, trait statements, and SFX.
All tests and contests fall into one of these broad areas:
Note that Strength and Athletic ability are separate. Cardiovascular endurance falls under Athletic ability, while lifting and holding a log is the province of Strength.
Abilities usually have a rating from to , although there are exceptions. Everyone has a rating in all of them, and they default to a for the first three. If you have more than three attributes, the rest default to a . Higher rated attributes must be balanced out by lower rated ones. During typical character creation, no character should have any ratings lower than a or higher than a .
These ratings may scale differently depending on your game, but in general they follow this basic scheme:
| Poor: Notably deficient in this area | |
| Typical: An average degree of ability | |
| Excellent: Above-average performance | |
| Remarkable: Greatly above average | |
| Incredible: Peak levels of ability |