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Goals

A goal is a specific, measurable, and achievable activity or event that players want to pursue in play. This mod works with the values trait set, and the growth pool mod for growing characters.

If a goal can be broken down into several standalone achievements, it's possible they should be established as multiple goals.

Goals are important not just for helping you guide the story as a player, but because completing (or achieving) a goal contributes to your growth pool.

Setting Goals

Prior to the first session, and between each session, players can set new goals. At any time, a PC can have up to three goals.

Goals are rated from 6 to 12, and they're linked to one of your values. To determine which value a goal is linked to, consider the overall theme or motivation behind the goal, and then choose the value that most strongly aligns with that. If the value has a trait statement attached to it, the goal does not need to align to the statement.

The goal's die rating should be based on how difficult the goal is to achieve. You can't assign the same die rating to more than one goal, and the value's die rating is the maximum die rating you can set your goal to. This means that for the things you're most driven by, small goals don't make as much of an impact as bigger ones.

6Simple to achieve
8Challenging to achieve
10Hard to achieve
12Very hard to achieve

Achieving Goals

Achieving a Goal in play is entirely up to the flow of the story. Most goals require an amount of risk or effort to achieve, usually in the form of dice rolls. During a session, if you manage to do what you set out to do, mark your goal achieved and check it off. If you don't, save the goal for the next session.

At the end of the session, look at your character file for completed goals. For each you've completed, put a die into your growth pool equal to the size of the goal's die rating. Then, set a new goal to replace the completed one.

Surrendering Goals

At any time, a player can surrender their Goal to assist them in doing something in denial of, contrast with, or opposition to their goal. This allows them to put the goal die in their dice pool like an asset; it lasts until they use it in a test, contest, or challenge.

When a player surrenders their goal, they cross it off their character file; it won't contribute to growth or otherwise play a role in the game. If they do something that would have achieved the goal, it no longer matters.