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Setting Elements

Space travel

  • Spacecraft are typically built in a skyscraper configuration
    • Even short range shuttles land vertically
    • Craft with wings and lifting bodies exist and may be common, depending on local tech—these have conventional "airplane" configuration
  • TODO How common are orbital docking facilities and shipyards
  • Short range fighters and AKVs are designed to withstand full thrust of fusion drives
    • These types of vehicles probably don't use reactionless thrusters because of expense and bulk of gravity plants
  • Space-bound vehicles (those that can only operate in space) are designed to handle 2G, but rarely accelerate faster than 1G without compensators
  • Shuttles and other vehicles designed to land can withstand up to 6G (or whatever modern rockets use). These also rely on fusion engines.

FTL drives

  • Alcubierre/white space drive
  • Gravity limit around stars
  • Base travel rate of 3 light-years/day
  • No weird hyperspace currents or anything
  • TODO How do you detect craft at warp? Can you merge warp bubbles? How maneuverable is a craft at wrap?

Maneuver drives

  • Overview
    • Superscience thrusters—convert energy into thrust with light and heat as byproducts
      • TODO How do craft handle this extra heat? Hyper-efficient radiators? Solar sail radiators? Some sort of heat storage? Or do we want to hand-wave this away? Maybe the heat and/or light come from the power plant or gravity plant?
  • Accelerate at 100G or more
    • Inertial compensators and artificial gravity based on same technology (also used in warp drives)
  • Reactionless drives
    • How it works: Tilts spacetime within its bubble, causing everything in the bubble to "fall"
    • Can't be used within a gravity well
      • I'm thinking roughly the limit of Luna's orbit about Earth, but will eventually have to work out details
    • Because it's freefall, there's no weight or stress on structures or anything—it's like being weightless in orbit, except you move in a straight line
      • Most species employ artificial gravity
      • Octopoids prevent low or zero gravity, because it's easier for them to move
    • Requires a fairly big "gravity plant" akin to a nuclear reactor on modern navy ships—smaller boats have more conventional power plants
    • Bubble and gravity differential probably provides some protection to front and rear, less on sides
    • Some variant of this tech is used to disperse the bow shockwave when unfolding a warp bubble
    • Reactionless drive imparts inertia
  • Reaction drives
    • High efficiency fusion engine akin to Epstein drive
      • Used for trans-atmo and cislunar travel—short-range shuttles, basically
    • Cold (compressed gas) thrusters are used for docking maneuvers

Artificial gravity and antigravity

  • No personal antigravity or antigrav vehicles
  • Gravity plant can provide artificial gravity when it is active (i.e. not inside significant gravity fields)
    • Gravity plating on each deck or floor
    • Plating has to be connected to the gravity plant with ducts, like an air vent is connected to the HVAC system
  • A gravity plant is a kind of particle accelerator, and the vortex that it creates to generate artifical gravity fields is disrupted or destabilized by strong external gravity fields
    • Like a small magnet being overpowered by a big one, or a small speaker and a great big PA system

Power and fuel

  • Total conversion power plants are available at TL10, but they are limited by the availability of antimatter
  • Antimatter reactors (that heat water by mixing small amounts of antimatter with large amounts of regular matter) are cheaper but similarly limited
  • Fusion reactors are exponentially more common and affordable—standard power plant for cities, colonies, and space vehicles
    • Older models heat water to steam and drive turbines
    • Magnetohydrodynamic (MHD) reactors are more efficient but require more advanced technology
  • Standard fuel is He2 or something similar that is plentiful (and renewable in space) but requires refining or purifying before use
  • Spacecraft normally carry extra fuel (like terrestrial boats and aircraft) and cannot refine more from raw ingredients
  • TODO Need to figure out how much fuel interstellar and conventional travel consumes, and how much fuel costs

Weapons and armor

  • Handheld energy weapons exist, but slugthrowers are much more common and easier to acquire
    • Armor is probably also easily available, thus limiting the lethality of firearms and potentially making them more common

Are there psionic abilities?

  • Hell yeah!
  • Dark matter exposure or something
  • Expresses randomly—pass on potential/likelihood to develop but not condition itself

What caused the Terran Mandate to fall?

  • Mandate failed for political reasons—Roman empire shit—too big
  • Mass interstellar trade became infeasible because too difficult to produce big enough engines without the government-industrial complex

What's the deal with artificial intelligence?

  • Assistant, non-volition AI exist
    • Fairly easy to create, run on commodity hardware
  • True AI difficult to create, not to run
    • Quantum core is expensive to create
    • Each is unique, requires a lot of work—can't be copied
    • Part of raising the AI is getting it to the point of self-awareness
  • AI "brakes" to prevent superintelligence